While the Button component still selected, open the Property inspector and locate the text field at the top named <Instance Name>. Enter the name for the button instance:
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How to make Flash games in Adobe Flash Professional CS5. To love ru darkness ova episode 5. Make games on Flash by selecting objects and assigning their functions. Assign animations and program interactions along with imagery changes. Here are some of the areas we’ll cover during the Adobe Flash CS5 training videos: Learn how to navigate the new Flash CS5 as you dive into the Library panel, timeline, Property Inspector, and checking for updates. Discover great techniques to create basic graphics including squares, ovals, and patterns. Skies of war full version hacked all planes. The Adobe Flash Professional Toolkit for CreateJS is an extension for Flash Professional CS6 that enables designers and animators to create assets for HTML5 projects using the open source CreateJS JavaScript libraries. The extension supports most of the core animation and illustration.
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. This is an important step. By naming the button instance, you'll be able to reference it by name using the ActionScript you'll add to the project. If the button instance's name does not exactly match the button's name specified in the code, the behavior won't function as expected.
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Note: One of the most common mistakes is to enter the name of a frame label, rather than entering the instance name of an object on the Stage. Be very careful to always select the object on the Stage first. Then you can access the Property inspector to check that the panel refers to the selected symbol and indicates that an instance is selected. Verify that the field says '<Instance Name>' before you type the name of the instance. If the Property inspector refers to a frame, it means you've accidentally clicked the Timeline. Naming instances can be confusing until you are familiar with the options presented for selected symbol instances and selected keyframes. One thing to check: If you accidentally enter a name in the Property inspector while a keyframe is selected (instead of an object on the Stage), you'll see a red flag icon appear in the Timeline on the keyframe. Frame labels can be very helpful when creating navigation that jumps to different frames in the Timeline; for this example, however, it is critical that you select the button on the Stage and enter the instance name of the button in the button layer as replay_btn. Also make sure there are no typos; otherwise the script will not work.